![]() ![]() You gradually gain access to a huge array of ineffective guns, differing only in paint job, that you’ll neglect in favour of your superior starting weapons. Collectibles are hidden in random buildings and don’t encourage real exploration or attention. Poor checkpoint placement forces you to replay large sections over and over again if you die (there’s no option to manually save your progress). All of the cardinal sins of the modern first person shooter are here: invisible triggers teleport enemies into the fray when you step on them. This game is so predictable, you’ll think it has formed a neural link and your dreams are manifesting as vivid combat scenarios. I know it’s easy to get excited at the prospect of playing a game in which you shoot guns and drive cars, but please do try and remain calm. ![]() You’ll travel to snowcapped mountains, jungles and the same decaying building site you previously besieged in Halo, Gears of War and Call of Duty. Your companions’ hobbies include disobeying orders and blowing things up while making sarcastic quips. So, it falls to you, an all-American Joe with no personality and exceptional firearms skills, and your squad of gung-ho special ops soldiers to go and murder the aforementioned Russians. I’ll bet you can guess the storyline already: the Russians are up to no good. What would happen if the firework display lasted for eight hours? You’d end up with something like Bad Company 2: a bombastic and ostentatious game with less actual meat than a McDonalds hamburger. They are great at first: you marvel at how explosive and loud they are, then you gradually become dulled and desensitised until you’re just standing out in the cold watching repetitive chemical reactions. If life is like a box of chocolates, then life in Bad Company is like a box of fireworks. ![]() Is the whole worth more than the sum of its parts? Is the worthiness of one part sufficiently worthy to outweigh the unworthiness of the other worthless part? Rather than attempt the unenviable task of reviewing both games as one, I’ve split this review into two. The single player campaign and online multiplayer components, while superficially similar, don’t have a lot in common. EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON Bad Company 2 doesn’t feel like one game. EA MAY PROVIDE CERTAIN INCREMENTAL CONTENT AND/OR UPDATES FOR NO ADDITIONALCHARGE, IF AND WHEN AVAILABLE. EA ONLINE TERMS & CONDITIONS AND FEATURE UPDATES CAN BE FOUND AT YOU MUST BE 13+ TO REGISTER FOR AN EA ACCOUNT. REGISTRATION FOR ONLINE FEATURES IS LIMITED TO ONE EA ACCOUNT PER SERIAL CODE AND IS NON-TRANSFERABLE ONCE USED. ACCESS TO ONLINE FEATURES AND/OR SERVICES REQUIRES AN EA ONLINE ACCOUNT AND REGISTRATION WITH THE ENCLOSED SINGLE-USE SERIAL CODE. Online Disclaimer INTERNET CONNECTION, ONLINE AUTHENTICATION AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY.
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